Fridg-e
A for Too Good To Go case study - building a zero waste fridge management app
As part of the recruiting process at Too Good To Go, I created a functional prototype of a fridge management app. The key challenge was integrating it into the ecosystem while ensuring it had a unique identity and value proposition.

Product Design
Hifi Prototyping
Gamification
Character Design
3D
Fridg-e
A for Too Good To Go case study - building a zero waste fridge management app
As part of the recruiting process at Too Good To Go, I created a functional prototype of a fridge management app. The key challenge was integrating it into the ecosystem while ensuring it had a unique identity and value proposition.

Product Design
Hifi Prototyping
Gamification
Character Design
3D
Fridg-e
A for Too Good To Go case study - building a zero waste fridge management app
As part of the recruiting process at Too Good To Go, I created a functional prototype of a fridge management app. The key challenge was integrating it into the ecosystem while ensuring it had a unique identity and value proposition.

Product Design
Hifi Prototyping
Gamification
Character Design
3D
Fridg-e
A for Too Good To Go case study - building a zero waste fridge management app
As part of the recruiting process at Too Good To Go, I created a functional prototype of a fridge management app. The key challenge was integrating it into the ecosystem while ensuring it had a unique identity and value proposition.

Product Design
Hifi Prototyping
Gamification
Character Design
3D
Fridg-e
A for Too Good To Go case study - building a zero waste fridge management app
As part of the recruiting process at Too Good To Go, I created a functional prototype of a fridge management app. The key challenge was integrating it into the ecosystem while ensuring it had a unique identity and value proposition.

Product Design
Hifi Prototyping
Gamification
Character Design
3D
Process
Showcasing my gamification expertise with
The Group Strategy team at Too Good To Go has decided to create a new app to pursue our mission of fighting food waste. They want the Product teams to design and develop a new B2C app called TGTG Fridge whose purpose will be to help households to better manage food at home. The app should allow consumers to: - manage (view, add, change, etc.) the products in their fridge, freezer and cupboards - be warned when certain products are about to expire or have already done so - indicate when these products have been used up or thrown away, and be able to add them to a shopping list - send their shopping list to a retailer's app or e-commerce site
Hifi Prototype
I went all out with the "bonus" part, eager to demonstrate the impact of gamification and emotional design on a utilitarian app. For the purpose, I went as far as designing a custom 3D mascot with Blender, embodying the spirit of the app (in essence, a rather cute and smart fridge manager) while also providing some companionship in the tedious task that managing fridge content is (expiring products, where are you hiding, damn it?). LLM being all the rage at the moment, I believe the practical use case was fitting to implement a custom AI chatbot to ask food advice that can't be provided when products do not have expiration dates (i.e., "How do you know if my zucchinis are still edible?"). I believe going down the line of an LLM-powered chatbot added even more to the embodiment of the value proposition and can be a valid use case for next-gen AI, where interactions are based on natural language processing, basically regular conversations. I believe the prototype below is rather self-explanatory. I did skip some native interactions (like scanning products) to avoid overloading the prototype and demonstration. Also, I had roughly 48 hours to complete this challenge (so that may explain why), while also working on another flow for the current B2B app with its own design system—though that's a story for another day.
Process
Showcasing my gamification expertise with
The Group Strategy team at Too Good To Go has decided to create a new app to pursue our mission of fighting food waste. They want the Product teams to design and develop a new B2C app called TGTG Fridge whose purpose will be to help households to better manage food at home. The app should allow consumers to: - manage (view, add, change, etc.) the products in their fridge, freezer and cupboards - be warned when certain products are about to expire or have already done so - indicate when these products have been used up or thrown away, and be able to add them to a shopping list - send their shopping list to a retailer's app or e-commerce site
Hifi Prototype
I went all out with the "bonus" part, eager to demonstrate the impact of gamification and emotional design on a utilitarian app. For the purpose, I went as far as designing a custom 3D mascot with Blender, embodying the spirit of the app (in essence, a rather cute and smart fridge manager) while also providing some companionship in the tedious task that managing fridge content is (expiring products, where are you hiding, damn it?). LLM being all the rage at the moment, I believe the practical use case was fitting to implement a custom AI chatbot to ask food advice that can't be provided when products do not have expiration dates (i.e., "How do you know if my zucchinis are still edible?"). I believe going down the line of an LLM-powered chatbot added even more to the embodiment of the value proposition and can be a valid use case for next-gen AI, where interactions are based on natural language processing, basically regular conversations. I believe the prototype below is rather self-explanatory. I did skip some native interactions (like scanning products) to avoid overloading the prototype and demonstration. Also, I had roughly 48 hours to complete this challenge (so that may explain why), while also working on another flow for the current B2B app with its own design system—though that's a story for another day.
Process
Showcasing my gamification expertise with
The Group Strategy team at Too Good To Go has decided to create a new app to pursue our mission of fighting food waste. They want the Product teams to design and develop a new B2C app called TGTG Fridge whose purpose will be to help households to better manage food at home. The app should allow consumers to: - manage (view, add, change, etc.) the products in their fridge, freezer and cupboards - be warned when certain products are about to expire or have already done so - indicate when these products have been used up or thrown away, and be able to add them to a shopping list - send their shopping list to a retailer's app or e-commerce site
Hifi Prototype
I went all out with the "bonus" part, eager to demonstrate the impact of gamification and emotional design on a utilitarian app. For the purpose, I went as far as designing a custom 3D mascot with Blender, embodying the spirit of the app (in essence, a rather cute and smart fridge manager) while also providing some companionship in the tedious task that managing fridge content is (expiring products, where are you hiding, damn it?). LLM being all the rage at the moment, I believe the practical use case was fitting to implement a custom AI chatbot to ask food advice that can't be provided when products do not have expiration dates (i.e., "How do you know if my zucchinis are still edible?"). I believe going down the line of an LLM-powered chatbot added even more to the embodiment of the value proposition and can be a valid use case for next-gen AI, where interactions are based on natural language processing, basically regular conversations. I believe the prototype below is rather self-explanatory. I did skip some native interactions (like scanning products) to avoid overloading the prototype and demonstration. Also, I had roughly 48 hours to complete this challenge (so that may explain why), while also working on another flow for the current B2B app with its own design system—though that's a story for another day.
Process
Showcasing my gamification expertise with
The Group Strategy team at Too Good To Go has decided to create a new app to pursue our mission of fighting food waste. They want the Product teams to design and develop a new B2C app called TGTG Fridge whose purpose will be to help households to better manage food at home. The app should allow consumers to: - manage (view, add, change, etc.) the products in their fridge, freezer and cupboards - be warned when certain products are about to expire or have already done so - indicate when these products have been used up or thrown away, and be able to add them to a shopping list - send their shopping list to a retailer's app or e-commerce site
Hifi Prototype
I went all out with the "bonus" part, eager to demonstrate the impact of gamification and emotional design on a utilitarian app. For the purpose, I went as far as designing a custom 3D mascot with Blender, embodying the spirit of the app (in essence, a rather cute and smart fridge manager) while also providing some companionship in the tedious task that managing fridge content is (expiring products, where are you hiding, damn it?). LLM being all the rage at the moment, I believe the practical use case was fitting to implement a custom AI chatbot to ask food advice that can't be provided when products do not have expiration dates (i.e., "How do you know if my zucchinis are still edible?"). I believe going down the line of an LLM-powered chatbot added even more to the embodiment of the value proposition and can be a valid use case for next-gen AI, where interactions are based on natural language processing, basically regular conversations. I believe the prototype below is rather self-explanatory. I did skip some native interactions (like scanning products) to avoid overloading the prototype and demonstration. Also, I had roughly 48 hours to complete this challenge (so that may explain why), while also working on another flow for the current B2B app with its own design system—though that's a story for another day.
Process
Showcasing my gamification expertise with
The Group Strategy team at Too Good To Go has decided to create a new app to pursue our mission of fighting food waste. They want the Product teams to design and develop a new B2C app called TGTG Fridge whose purpose will be to help households to better manage food at home. The app should allow consumers to: - manage (view, add, change, etc.) the products in their fridge, freezer and cupboards - be warned when certain products are about to expire or have already done so - indicate when these products have been used up or thrown away, and be able to add them to a shopping list - send their shopping list to a retailer's app or e-commerce site
Hifi Prototype
I went all out with the "bonus" part, eager to demonstrate the impact of gamification and emotional design on a utilitarian app. For the purpose, I went as far as designing a custom 3D mascot with Blender, embodying the spirit of the app (in essence, a rather cute and smart fridge manager) while also providing some companionship in the tedious task that managing fridge content is (expiring products, where are you hiding, damn it?). LLM being all the rage at the moment, I believe the practical use case was fitting to implement a custom AI chatbot to ask food advice that can't be provided when products do not have expiration dates (i.e., "How do you know if my zucchinis are still edible?"). I believe going down the line of an LLM-powered chatbot added even more to the embodiment of the value proposition and can be a valid use case for next-gen AI, where interactions are based on natural language processing, basically regular conversations. I believe the prototype below is rather self-explanatory. I did skip some native interactions (like scanning products) to avoid overloading the prototype and demonstration. Also, I had roughly 48 hours to complete this challenge (so that may explain why), while also working on another flow for the current B2B app with its own design system—though that's a story for another day.

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